mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Improve documentation.
This commit is contained in:
@ -482,8 +482,10 @@ void Renderer::SetViewport()
|
||||
width = (x + width <= GetTargetWidth()) ? width : (GetTargetWidth() - x);
|
||||
height = (y + height <= GetTargetHeight()) ? height : (GetTargetHeight() - y);
|
||||
|
||||
D3D12_VIEWPORT vp = {x, y, width, height, D3D12_MIN_DEPTH, 16777215.0f / 16777216.0f};
|
||||
|
||||
// We do depth clipping and depth range in the vertex shader instead of relying
|
||||
// on the graphics API. However we still need to ensure depth values don't exceed
|
||||
// the maximum value supported by the console GPU.
|
||||
D3D12_VIEWPORT vp = {x, y, width, height, D3D12_MIN_DEPTH, GX_MAX_DEPTH};
|
||||
D3D::current_command_list->RSSetViewports(1, &vp);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user