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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
This commit is contained in:
@ -52,10 +52,10 @@ void GeometryShaderManager::SetConstants()
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if (xfmem.projection.type == GX_PERSPECTIVE)
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{
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float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
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float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f);
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
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constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f);
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}
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else
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{
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@ -41,8 +41,8 @@ VideoConfig::VideoConfig()
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// Game-specific stereoscopy settings
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bStereoMonoEFBDepth = false;
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iStereoSeparationPercent = 100;
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iStereoConvergencePercent = 100;
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iStereoDepthPercentage = 100;
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iStereoConvergencePercentage = 100;
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}
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void VideoConfig::Load(const std::string& ini_file)
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@ -88,7 +88,7 @@ void VideoConfig::Load(const std::string& ini_file)
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("StereoMode", &iStereoMode, 0);
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enhancements->Get("StereoSeparation", &iStereoSeparation, 20);
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enhancements->Get("StereoDepth", &iStereoDepth, 20);
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enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
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enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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@ -185,13 +185,13 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Enhancements", "StereoSeparation", iStereoSeparation);
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CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth);
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CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
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CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Stereoscopy", "StereoMonoEFBDepth", bStereoMonoEFBDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoSeparationPercent", iStereoSeparationPercent);
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CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercent", iStereoConvergencePercent);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
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CHECK_SETTING("Video_Stereoscopy", "StereoConvergencePercentage", iStereoConvergencePercentage);
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CHECK_SETTING("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
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CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
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@ -267,7 +267,7 @@ void VideoConfig::Save(const std::string& ini_file)
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enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
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enhancements->Set("PostProcessingShader", sPostProcessingShader);
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enhancements->Set("StereoMode", iStereoMode);
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enhancements->Set("StereoSeparation", iStereoSeparation);
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enhancements->Set("StereoDepth", iStereoDepth);
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enhancements->Set("StereoConvergence", iStereoConvergence);
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enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
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@ -81,7 +81,7 @@ struct VideoConfig final
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int iMaxAnisotropy;
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std::string sPostProcessingShader;
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int iStereoMode;
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int iStereoSeparation;
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int iStereoDepth;
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int iStereoConvergence;
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bool bStereoSwapEyes;
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@ -129,6 +129,8 @@ struct VideoConfig final
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bool bStereoMonoEFBDepth;
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int iStereoSeparationPercent;
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int iStereoConvergencePercent;
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int iStereoDepthPercentage;
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int iStereoConvergencePercentage;
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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