RenderBase: Forward declare EFBAccessType

This commit is contained in:
Lioncash
2017-01-23 11:20:20 -05:00
parent 1c854f2daa
commit 70cf774a5c
17 changed files with 49 additions and 20 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/D3DUtil.h"
#include <cctype>
#include <list>
#include <string>
@ -10,10 +12,10 @@
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/VideoBackendBase.h"
namespace DX11
{

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@ -7,7 +7,7 @@
#include <d3d11.h>
#include <string>
#include "Common/MathUtil.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/RenderBase.h"
namespace DX11

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D/Render.h"
#include <cinttypes>
#include <cmath>
#include <memory>
@ -23,7 +25,6 @@
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/Television.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
@ -35,6 +36,7 @@
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

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@ -7,8 +7,12 @@
#include <string>
#include "VideoCommon/RenderBase.h"
enum class EFBAccessType;
namespace DX11
{
class D3DTexture2D;
class Renderer : public ::Renderer
{
public: