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RenderBase: Forward declare EFBAccessType
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/D3DUtil.h"
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#include <cctype>
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#include <list>
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#include <string>
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@ -10,10 +12,10 @@
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/D3DState.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace DX11
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{
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@ -7,7 +7,7 @@
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#include <d3d11.h>
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#include <string>
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#include "Common/MathUtil.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderBase.h"
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namespace DX11
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/D3D/Render.h"
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#include <cinttypes>
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#include <cmath>
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#include <memory>
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@ -23,7 +25,6 @@
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#include "VideoBackends/D3D/FramebufferManager.h"
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/Television.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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@ -35,6 +36,7 @@
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -7,8 +7,12 @@
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#include <string>
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#include "VideoCommon/RenderBase.h"
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enum class EFBAccessType;
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namespace DX11
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{
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class D3DTexture2D;
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class Renderer : public ::Renderer
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{
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public:
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