RenderBase: Forward declare EFBAccessType

This commit is contained in:
Lioncash
2017-01-23 11:20:20 -05:00
parent 1c854f2daa
commit 70cf774a5c
17 changed files with 49 additions and 20 deletions

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/D3DUtil.h"
#include <cctype>
#include <list>
#include <memory>
@ -16,11 +18,10 @@
#include "VideoBackends/D3D12/D3DState.h"
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoBackends/D3D12/D3DUtil.h"
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
#include "VideoCommon/VideoBackendBase.h"
namespace DX12
{

View File

@ -7,13 +7,16 @@
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/D3DState.h"
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoCommon/RenderBase.h"
enum class EFBAccessType;
struct EfbPokeData;
namespace DX12
{
class D3DStreamBuffer;
extern StateCache gx_state_cache;
namespace D3D

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/Render.h"
#include <cinttypes>
#include <cmath>
#include <memory>
@ -25,7 +27,6 @@
#include "VideoBackends/D3D12/D3DUtil.h"
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/NativeVertexFormat.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/ShaderCache.h"
#include "VideoBackends/D3D12/ShaderConstantsManager.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
@ -39,6 +40,7 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
namespace DX12

View File

@ -4,11 +4,16 @@
#pragma once
#include <d3d12.h>
#include <string>
#include "VideoCommon/RenderBase.h"
enum class EFBAccessType;
namespace DX12
{
class D3DTexture2D;
class Renderer final : public ::Renderer
{
public:

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/VertexManager.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/BoundingBox.h"
@ -12,11 +14,11 @@
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/Render.h"
#include "VideoBackends/D3D12/ShaderCache.h"
#include "VideoBackends/D3D12/VertexManager.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"