mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
RenderBase: Forward declare EFBAccessType
This commit is contained in:
@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/D3DUtil.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
@ -16,11 +18,10 @@
|
||||
#include "VideoBackends/D3D12/D3DState.h"
|
||||
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
|
||||
#include "VideoBackends/D3D12/D3DTexture.h"
|
||||
#include "VideoBackends/D3D12/D3DUtil.h"
|
||||
|
||||
#include "VideoBackends/D3D12/FramebufferManager.h"
|
||||
#include "VideoBackends/D3D12/Render.h"
|
||||
#include "VideoBackends/D3D12/StaticShaderCache.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
|
@ -7,13 +7,16 @@
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoBackends/D3D12/D3DState.h"
|
||||
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
|
||||
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
enum class EFBAccessType;
|
||||
struct EfbPokeData;
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
class D3DStreamBuffer;
|
||||
|
||||
extern StateCache gx_state_cache;
|
||||
|
||||
namespace D3D
|
||||
|
@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/Render.h"
|
||||
|
||||
#include <cinttypes>
|
||||
#include <cmath>
|
||||
#include <memory>
|
||||
@ -25,7 +27,6 @@
|
||||
#include "VideoBackends/D3D12/D3DUtil.h"
|
||||
#include "VideoBackends/D3D12/FramebufferManager.h"
|
||||
#include "VideoBackends/D3D12/NativeVertexFormat.h"
|
||||
#include "VideoBackends/D3D12/Render.h"
|
||||
#include "VideoBackends/D3D12/ShaderCache.h"
|
||||
#include "VideoBackends/D3D12/ShaderConstantsManager.h"
|
||||
#include "VideoBackends/D3D12/StaticShaderCache.h"
|
||||
@ -39,6 +40,7 @@
|
||||
#include "VideoCommon/PixelShaderManager.h"
|
||||
#include "VideoCommon/SamplerCommon.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace DX12
|
||||
|
@ -4,11 +4,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <string>
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
|
||||
enum class EFBAccessType;
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
class D3DTexture2D;
|
||||
|
||||
class Renderer final : public ::Renderer
|
||||
{
|
||||
public:
|
||||
|
@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/D3D12/VertexManager.h"
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
#include "VideoBackends/D3D12/BoundingBox.h"
|
||||
@ -12,11 +14,11 @@
|
||||
#include "VideoBackends/D3D12/FramebufferManager.h"
|
||||
#include "VideoBackends/D3D12/Render.h"
|
||||
#include "VideoBackends/D3D12/ShaderCache.h"
|
||||
#include "VideoBackends/D3D12/VertexManager.h"
|
||||
|
||||
#include "VideoCommon/BoundingBox.h"
|
||||
#include "VideoCommon/Debugger.h"
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/PerfQueryBase.h"
|
||||
#include "VideoCommon/RenderBase.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
|
Reference in New Issue
Block a user