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RenderBase: Forward declare EFBAccessType
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@ -7,13 +7,16 @@
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DState.h"
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#include "VideoBackends/D3D12/D3DStreamBuffer.h"
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#include "VideoCommon/RenderBase.h"
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enum class EFBAccessType;
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struct EfbPokeData;
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namespace DX12
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{
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class D3DStreamBuffer;
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extern StateCache gx_state_cache;
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namespace D3D
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