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RenderBase: Forward declare EFBAccessType
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@ -28,10 +28,10 @@
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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class PostProcessingShaderImplementation;
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enum class EFBAccessType;
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struct EfbPokeData
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{
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