Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log

Netplay: Add more logging to save syncing.
This commit is contained in:
Admiral H. Curtiss
2022-11-26 03:53:17 +01:00
committed by GitHub
2 changed files with 59 additions and 2 deletions

View File

@ -1667,6 +1667,8 @@ std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
// called from ---GUI--- thread
bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
{
INFO_LOG_FMT(NETPLAY, "Sending {} savegame chunks to clients.", sync_info.save_count);
// We're about to sync saves, so set m_saves_synced to false (waits to start game)
m_saves_synced = false;
@ -1709,12 +1711,16 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
if (File::Exists(path))
{
INFO_LOG_FMT(NETPLAY, "Sending data of raw memcard {} in slot {}.", path,
is_slot_a ? 'A' : 'B');
if (!CompressFileIntoPacket(path, pac))
return false;
}
else
{
// No file, so we'll say the size is 0
INFO_LOG_FMT(NETPLAY, "Sending empty marker for raw memcard {} in slot {}.", path,
is_slot_a ? 'A' : 'B');
pac << sf::Uint64{0};
}
@ -1736,17 +1742,25 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
std::vector<std::string> files =
GCMemcardDirectory::GetFileNamesForGameID(path + DIR_SEP, sync_info.game->GetGameID());
INFO_LOG_FMT(NETPLAY, "Sending data of GCI memcard {} in slot {} ({} files).", path,
is_slot_a ? 'A' : 'B', files.size());
pac << static_cast<u8>(files.size());
for (const std::string& file : files)
{
pac << file.substr(file.find_last_of('/') + 1);
const std::string filename = file.substr(file.find_last_of('/') + 1);
INFO_LOG_FMT(NETPLAY, "Sending GCI {}.", filename);
pac << filename;
if (!CompressFileIntoPacket(file, pac))
return false;
}
}
else
{
INFO_LOG_FMT(NETPLAY, "Sending empty marker for GCI memcard {} in slot {}.", path,
is_slot_a ? 'A' : 'B');
pac << static_cast<u8>(0);
}
@ -1764,17 +1778,19 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
// Shove the Mii data into the start the packet
if (sync_info.mii_data)
{
INFO_LOG_FMT(NETPLAY, "Sending Mii data.");
pac << true;
if (!CompressBufferIntoPacket(*sync_info.mii_data, pac))
return false;
}
else
{
INFO_LOG_FMT(NETPLAY, "Not sending Mii data.");
pac << false; // no mii data
}
// Carry on with the save files
INFO_LOG_FMT(NETPLAY, "Sending {} Wii saves.", sync_info.wii_saves.size());
pac << static_cast<u32>(sync_info.wii_saves.size());
for (const auto& [title_id, storage] : sync_info.wii_saves)
@ -1787,8 +1803,12 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
const std::optional<WiiSave::BkHeader> bk_header = storage->ReadBkHeader();
const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = storage->ReadFiles();
if (!header || !bk_header || !files)
{
INFO_LOG_FMT(NETPLAY, "Wii save of title {:016x} is corrupted.", title_id);
return false;
}
INFO_LOG_FMT(NETPLAY, "Sending Wii save of title {:016x}.", title_id);
pac << true; // save exists
// Header
@ -1813,6 +1833,9 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
// Files
for (const WiiSave::Storage::SaveFile& file : *files)
{
INFO_LOG_FMT(NETPLAY, "Sending Wii save data of type {} at {}",
static_cast<u8>(file.type), file.path);
pac << file.mode << file.attributes << file.type << file.path;
if (file.type == WiiSave::Storage::SaveFile::Type::File)
@ -1825,18 +1848,22 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
}
else
{
INFO_LOG_FMT(NETPLAY, "No data for Wii save of title {:016x}.", title_id);
pac << false; // save does not exist
}
}
if (sync_info.redirected_save)
{
INFO_LOG_FMT(NETPLAY, "Sending redirected save at {}.",
sync_info.redirected_save->m_target_path);
pac << true;
if (!CompressFolderIntoPacket(sync_info.redirected_save->m_target_path, pac))
return false;
}
else
{
INFO_LOG_FMT(NETPLAY, "Not sending redirected save.");
pac << false; // no redirected save
}
@ -1859,12 +1886,14 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
#endif
if (File::Exists(path))
{
INFO_LOG_FMT(NETPLAY, "Sending data of GBA save at {} for slot {}.", path, i);
if (!CompressFileIntoPacket(path, pac))
return false;
}
else
{
// No file, so we'll say the size is 0
INFO_LOG_FMT(NETPLAY, "Sending empty marker for GBA save at {} for slot {}.", path, i);
pac << sf::Uint64{0};
}