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Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -239,7 +239,7 @@ void BPWritten(int addr, int changes, int newval)
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CVertexHandler::Flush();
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((u32*)&bpmem)[addr] = newval;
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if (changes & 1) dev->SetRenderState(D3DRS_ALPHABLENDENABLE,bpmem.blendmode.blendenable);
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if (changes & 2) ; // Logic op blending. D3D can't do this but can fake some modes.
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if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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if (changes & 4) {
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// Dithering is pointless. Will make things uglier and will be different from GC.
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// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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