Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marcus Wanners
2009-03-28 21:07:16 +00:00
parent da07d04da9
commit 711f08c29b
20 changed files with 418 additions and 29 deletions

View File

@ -61,6 +61,7 @@ void Config::Load()
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
@ -143,6 +144,7 @@ void Config::Save()
iniFile.Set("Settings", "Show", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
iniFile.Set("Settings", "MSAA", iMultisampleMode);

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@ -84,6 +84,7 @@ struct Config
// Utility
bool bDumpTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
// Hacks
bool bEFBCopyDisable;

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@ -54,6 +54,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPEFBTARGET, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DUMPFRAMES, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_EFBCOPYDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
@ -334,6 +335,18 @@ void ConfigDialog::CreateGUIControls()
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_DumpEFBTarget = new wxCheckBox(m_PageAdvanced, ID_DUMPEFBTARGET, wxT("Dump EFB Target"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_DumpEFBTarget->SetValue(g_Config.bDumpEFBTarget);
m_DumpFrames = new wxCheckBox(m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump Rendered Frames"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
#ifdef _WIN32
m_DumpFrames->SetToolTip(wxT(
"When dumping begins, you will be prompted to choose a video codec to"
" encode the video in."));
#else
m_DumpFrames->SetToolTip(wxT(
"!!WARNING!! This option dumps raw bitmaps of each frame, and will fill up"
" your hard drive very quickly. Only turn this on if you have a named pipe"
" set up for the dump or several gigabytes of space available."));
#endif
m_DumpFrames->SetValue(g_Config.bDumpFrames);
// Hacks controls
m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -394,6 +407,7 @@ void ConfigDialog::CreateGUIControls()
sUtilities = new wxBoxSizer(wxHORIZONTAL);
sUtilities->Add(m_DumpTextures, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpEFBTarget, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sUtilities->Add(m_DumpFrames, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sbUtilities->Add(sUtilities, 1, wxEXPAND);
// Sizers
@ -525,6 +539,9 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
case ID_DUMPEFBTARGET:
g_Config.bDumpEFBTarget = m_DumpEFBTarget->IsChecked();
break;
case ID_DUMPFRAMES:
g_Config.bDumpFrames = m_DumpFrames->IsChecked();
break;
case ID_TEXTUREPATH:
break;
case ID_CHECKBOX_DISABLECOPYEFB:

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@ -106,6 +106,7 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_DstAlphaPass;
wxCheckBox *m_DumpTextures;
wxCheckBox *m_DumpEFBTarget;
wxCheckBox *m_DumpFrames;
wxStaticBox * m_StaticBox_EFB;
wxCheckBox *m_CheckBox_DisableCopyEFB;
wxRadioButton *m_Radio_CopyEFBToRAM, *m_Radio_CopyEFBToGL;
@ -161,6 +162,7 @@ class ConfigDialog : public wxDialog
ID_DUMPTEXTURES,
ID_DUMPEFBTARGET,
ID_DUMPFRAMES,
ID_TEXTUREPATH,
ID_CHECKBOX_DISABLECOPYEFB,

View File

@ -19,6 +19,7 @@
#include <vector>
#include <cmath>
#include <cstdio>
#include "GLUtil.h"
@ -29,6 +30,7 @@
#include <mmsystem.h>
#endif
#include "CommonPaths.h"
#include "Config.h"
#include "Profiler.h"
#include "Statistics.h"
@ -52,6 +54,7 @@
#include "main.h" // Local
#ifdef _WIN32
#include "OS/Win32.h"
#include "AVIDump.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
@ -71,6 +74,13 @@ RasterFont* s_pfont = NULL;
static bool s_bFullscreen = false;
static bool s_bLastFrameDumped = false;
#ifdef _WIN32
static bool s_bAVIDumping = false;
#else
static FILE* f_pFrameDump;
#endif
static int nZBufferRender = 0; // if > 0, then use zbuffer render, and count down.
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
@ -484,6 +494,15 @@ void Renderer::Shutdown(void)
glDeleteFramebuffersEXT(1, &s_uFramebuffer);
s_uFramebuffer = 0;
}
#ifdef _WIN32
if(s_bAVIDumping) {
AVIDump::Stop();
}
#else
if(f_pFrameDump != NULL) {
fclose(f_pFrameDump);
}
#endif
}
bool Renderer::InitializeGL()
@ -1092,6 +1111,81 @@ void Renderer::Swap(const TRectangle& rc)
s_criticalScreenshot.Leave();
}
// Frame dumps are handled a little differently in Windows
#ifdef _WIN32
if (g_Config.bDumpFrames) {
s_criticalScreenshot.Enter();
int w = OpenGL_GetBackbufferWidth();
int h = OpenGL_GetBackbufferHeight();
u8 *data = (u8 *) malloc(3 * w * h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
if (glGetError() == GL_NO_ERROR) {
if (!s_bLastFrameDumped) {
s_bAVIDumping = AVIDump::Start(EmuWindow::GetChildParentWnd(), w, h);
if (!s_bAVIDumping) {
PanicAlert("Error dumping frames to AVI.");
} else {
char msg [255];
sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, w, h);
OSD::AddMessage(msg, 2000);
}
}
if (s_bAVIDumping) {
AVIDump::AddFrame((char *) data);
}
s_bLastFrameDumped = true;
}
free(data);
s_criticalScreenshot.Leave();
} else {
if(s_bLastFrameDumped && s_bAVIDumping) {
AVIDump::Stop();
s_bAVIDumping = false;
}
s_bLastFrameDumped = false;
}
#else
if (g_Config.bDumpFrames) {
s_criticalScreenshot.Enter();
char movie_file_name[255];
int w = OpenGL_GetBackbufferWidth();
int h = OpenGL_GetBackbufferHeight();
u8 *data = (u8 *) malloc(3 * w * h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, data);
if (glGetError() == GL_NO_ERROR) {
if (!s_bLastFrameDumped) {
sprintf(movie_file_name, "%s/framedump.raw", FULL_FRAMES_DIR);
f_pFrameDump = fopen(movie_file_name, "wb");
if (f_pFrameDump == NULL) {
PanicAlert("Error opening framedump.raw for writing.");
} else {
char msg [255];
sprintf(msg, "Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name, w, h);
OSD::AddMessage(msg, 2000);
}
}
if (f_pFrameDump != NULL) {
FlipImageData(data, w, h);
fwrite(data, w * 3, h, f_pFrameDump);
fflush(f_pFrameDump);
}
s_bLastFrameDumped = true;
}
free(data);
s_criticalScreenshot.Leave();
} else {
if(s_bLastFrameDumped && f_pFrameDump != NULL) {
fclose(f_pFrameDump);
f_pFrameDump = NULL;
}
s_bLastFrameDumped = false;
}
#endif
// Place messages on the picture, then copy it to the screen
SwapBuffers();
s_bNativeResolution = g_Config.bNativeResolution;
@ -1336,6 +1430,20 @@ bool Renderer::SaveRenderTarget(const char *filename, int w, int h)
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, data);
if (glGetError() != GL_NO_ERROR)
return false;
FlipImageData(data, w, h);
#if defined(HAVE_WX) && HAVE_WX
wxImage a(w, h, data);
a.SaveFile(wxString::FromAscii(filename), wxBITMAP_TYPE_BMP);
bool result = true;
#else
bool result = SaveTGA(filename, w, h, data);
free(data);
#endif
return result;
}
void Renderer::FlipImageData(u8 *data, int w, int h)
{
// Flip image upside down. Damn OpenGL.
for (int y = 0; y < h / 2; y++)
{
@ -1346,16 +1454,6 @@ bool Renderer::SaveRenderTarget(const char *filename, int w, int h)
std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
}
}
#if defined(HAVE_WX) && HAVE_WX
wxImage a(w, h, data);
a.SaveFile(wxString::FromAscii(filename), wxBITMAP_TYPE_BMP);
bool result = true;
#else
bool result = SaveTGA(filename, w, h, data);
free(data);
#endif
return result;
}
//////////////////////////////////////////////////////////////////////////////////////

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@ -100,6 +100,7 @@ public:
static void RenderText(const char* pstr, int left, int top, u32 color);
static void DrawDebugText();
static void SetScreenshot(const char *filename);
static void FlipImageData(u8 *data, int w, int h);
static bool SaveRenderTarget(const char *filename, int w, int h);
// Finish up the current frame, print some stats