mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -19,6 +19,7 @@
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#include <vector>
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#include <cmath>
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#include <cstdio>
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#include "GLUtil.h"
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@ -29,6 +30,7 @@
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#include <mmsystem.h>
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#endif
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#include "CommonPaths.h"
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#include "Config.h"
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#include "Profiler.h"
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#include "Statistics.h"
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@ -52,6 +54,7 @@
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#include "main.h" // Local
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#ifdef _WIN32
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#include "OS/Win32.h"
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#include "AVIDump.h"
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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@ -71,6 +74,13 @@ RasterFont* s_pfont = NULL;
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static bool s_bFullscreen = false;
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static bool s_bLastFrameDumped = false;
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#ifdef _WIN32
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static bool s_bAVIDumping = false;
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#else
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static FILE* f_pFrameDump;
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#endif
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static int nZBufferRender = 0; // if > 0, then use zbuffer render, and count down.
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// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
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@ -484,6 +494,15 @@ void Renderer::Shutdown(void)
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glDeleteFramebuffersEXT(1, &s_uFramebuffer);
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s_uFramebuffer = 0;
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}
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#ifdef _WIN32
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if(s_bAVIDumping) {
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AVIDump::Stop();
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}
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#else
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if(f_pFrameDump != NULL) {
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fclose(f_pFrameDump);
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}
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#endif
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}
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bool Renderer::InitializeGL()
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@ -1092,6 +1111,81 @@ void Renderer::Swap(const TRectangle& rc)
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s_criticalScreenshot.Leave();
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}
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// Frame dumps are handled a little differently in Windows
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#ifdef _WIN32
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if (g_Config.bDumpFrames) {
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s_criticalScreenshot.Enter();
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int w = OpenGL_GetBackbufferWidth();
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int h = OpenGL_GetBackbufferHeight();
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u8 *data = (u8 *) malloc(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR) {
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if (!s_bLastFrameDumped) {
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s_bAVIDumping = AVIDump::Start(EmuWindow::GetChildParentWnd(), w, h);
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if (!s_bAVIDumping) {
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PanicAlert("Error dumping frames to AVI.");
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} else {
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char msg [255];
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sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, w, h);
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OSD::AddMessage(msg, 2000);
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}
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}
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if (s_bAVIDumping) {
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AVIDump::AddFrame((char *) data);
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}
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s_bLastFrameDumped = true;
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}
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free(data);
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s_criticalScreenshot.Leave();
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} else {
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if(s_bLastFrameDumped && s_bAVIDumping) {
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AVIDump::Stop();
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s_bAVIDumping = false;
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}
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s_bLastFrameDumped = false;
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}
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#else
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if (g_Config.bDumpFrames) {
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s_criticalScreenshot.Enter();
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char movie_file_name[255];
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int w = OpenGL_GetBackbufferWidth();
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int h = OpenGL_GetBackbufferHeight();
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u8 *data = (u8 *) malloc(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, data);
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if (glGetError() == GL_NO_ERROR) {
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if (!s_bLastFrameDumped) {
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sprintf(movie_file_name, "%s/framedump.raw", FULL_FRAMES_DIR);
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f_pFrameDump = fopen(movie_file_name, "wb");
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if (f_pFrameDump == NULL) {
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PanicAlert("Error opening framedump.raw for writing.");
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} else {
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char msg [255];
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sprintf(msg, "Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name, w, h);
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OSD::AddMessage(msg, 2000);
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}
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}
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if (f_pFrameDump != NULL) {
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FlipImageData(data, w, h);
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fwrite(data, w * 3, h, f_pFrameDump);
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fflush(f_pFrameDump);
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}
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s_bLastFrameDumped = true;
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}
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free(data);
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s_criticalScreenshot.Leave();
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} else {
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if(s_bLastFrameDumped && f_pFrameDump != NULL) {
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fclose(f_pFrameDump);
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f_pFrameDump = NULL;
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}
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s_bLastFrameDumped = false;
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}
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#endif
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// Place messages on the picture, then copy it to the screen
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SwapBuffers();
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s_bNativeResolution = g_Config.bNativeResolution;
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@ -1336,6 +1430,20 @@ bool Renderer::SaveRenderTarget(const char *filename, int w, int h)
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glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, data);
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if (glGetError() != GL_NO_ERROR)
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return false;
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FlipImageData(data, w, h);
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#if defined(HAVE_WX) && HAVE_WX
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wxImage a(w, h, data);
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a.SaveFile(wxString::FromAscii(filename), wxBITMAP_TYPE_BMP);
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bool result = true;
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#else
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bool result = SaveTGA(filename, w, h, data);
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free(data);
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#endif
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return result;
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}
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void Renderer::FlipImageData(u8 *data, int w, int h)
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{
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// Flip image upside down. Damn OpenGL.
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for (int y = 0; y < h / 2; y++)
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{
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@ -1346,16 +1454,6 @@ bool Renderer::SaveRenderTarget(const char *filename, int w, int h)
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std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
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}
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}
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#if defined(HAVE_WX) && HAVE_WX
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wxImage a(w, h, data);
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a.SaveFile(wxString::FromAscii(filename), wxBITMAP_TYPE_BMP);
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bool result = true;
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#else
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bool result = SaveTGA(filename, w, h, data);
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free(data);
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#endif
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return result;
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}
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//////////////////////////////////////////////////////////////////////////////////////
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