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Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
Also, don't check to see if a directory is a wad file. They aren't. This removes an annoying and invalid debug assertion with the debug build. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,7 +46,7 @@ private:
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WiiWAD::WiiWAD(const std::string& _rName)
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{
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DiscIO::IBlobReader* pReader = DiscIO::CreateBlobReader(_rName.c_str());
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if (pReader == NULL)
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if (pReader == NULL || File::IsDirectory(_rName))
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{
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m_Valid = false;
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return;
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