Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.

Also, don't check to see if a directory is a wad file.  They aren't.  This removes an annoying and invalid debug assertion with the debug build.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-07-18 01:47:55 +00:00
parent 82b635b799
commit 7135dba54e
6 changed files with 27 additions and 16 deletions

View File

@ -46,7 +46,7 @@ private:
WiiWAD::WiiWAD(const std::string& _rName)
{
DiscIO::IBlobReader* pReader = DiscIO::CreateBlobReader(_rName.c_str());
if (pReader == NULL)
if (pReader == NULL || File::IsDirectory(_rName))
{
m_Valid = false;
return;