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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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22
Externals/SDL/Include/SDL_name.h
vendored
22
Externals/SDL/Include/SDL_name.h
vendored
@ -1,11 +1,11 @@
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#ifndef _SDLname_h_
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#define _SDLname_h_
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#if defined(__STDC__) || defined(__cplusplus)
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#define NeedFunctionPrototypes 1
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#endif
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#define SDL_NAME(X) SDL_##X
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#endif /* _SDLname_h_ */
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#ifndef _SDLname_h_
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#define _SDLname_h_
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#if defined(__STDC__) || defined(__cplusplus)
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#define NeedFunctionPrototypes 1
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#endif
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#define SDL_NAME(X) SDL_##X
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#endif /* _SDLname_h_ */
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