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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -251,6 +251,12 @@ void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool
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#endif
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}
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void ConsoleListener::CustomLog(const char *Text)
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{
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DWORD cCharsWritten;
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WriteConsole(hConsole, Text, (DWORD)strlen(Text), &cCharsWritten, NULL);
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}
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void ConsoleListener::Log(LogTypes::LOG_LEVELS Level, const char *Text)
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{
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#if defined(_WIN32)
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@ -83,6 +83,7 @@ public:
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#ifdef _WIN32
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COORD GetCoordinates(int BytesRead, int BufferWidth);
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#endif
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void CustomLog(const char *Text);
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void Log(LogTypes::LOG_LEVELS, const char *Text);
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void ClearScreen(bool Cursor = true);
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