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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -127,6 +127,12 @@ void CFrame::ToggleConsole(bool bShow, int i)
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#ifdef _WIN32
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ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
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// For developers: Use this to get a regular separate console window
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/*
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if(!GetConsoleWindow()) Console->Open(); else ShowWindow(GetConsoleWindow(), SW_SHOW);
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return;
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*/
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if (bShow)
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{
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//Console->Log(LogTypes::LNOTICE, StringFromFormat(" >>> Show\n").c_str());
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@ -748,7 +754,7 @@ void CFrame::ResizeConsole()
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wxBorder = 2;
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Border = 4;
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LowerBorder = 6;
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MenuBar = 30; // Including upper border
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MenuBar = 26; // Including upper border
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ScrollBar = 19;
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}
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else // XP
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