Wiimote and nJoy > Gamepad changes

1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-12 18:57:35 +00:00
parent b858befba2
commit 71506bc0f7
590 changed files with 197210 additions and 17135 deletions

View File

@ -127,6 +127,12 @@ void CFrame::ToggleConsole(bool bShow, int i)
#ifdef _WIN32
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
// For developers: Use this to get a regular separate console window
/*
if(!GetConsoleWindow()) Console->Open(); else ShowWindow(GetConsoleWindow(), SW_SHOW);
return;
*/
if (bShow)
{
//Console->Log(LogTypes::LNOTICE, StringFromFormat(" >>> Show\n").c_str());
@ -748,7 +754,7 @@ void CFrame::ResizeConsole()
wxBorder = 2;
Border = 4;
LowerBorder = 6;
MenuBar = 30; // Including upper border
MenuBar = 26; // Including upper border
ScrollBar = 19;
}
else // XP