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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -234,7 +234,7 @@ void CLogWindow::OnClear(wxCommandEvent& WXUNUSED (event))
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for (int i = 0; i < msgQueueSize; i++)
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msgQueue.pop();
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m_LogSection.Leave();
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m_console->ClearScreen();
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NOTICE_LOG(CONSOLE, "Console cleared");
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NotifyUpdate();
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@ -517,11 +517,12 @@ void CLogWindow::UpdateLog()
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m_LogTimer->Start(UPDATETIME);
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}
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// Receive log messages
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void CLogWindow::Log(LogTypes::LOG_LEVELS level, const char *text)
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{
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m_LogSection.Enter();
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if (msgQueue.size() >= 100)
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msgQueue.pop();
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// Remove the first message if the queue is big
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//if (msgQueue.size() >= 200) msgQueue.pop();
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msgQueue.push(std::pair<u8, wxString>((u8)level, wxString::FromAscii(text)));
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m_LogSection.Leave();
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}
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