Wiimote and nJoy > Gamepad changes

1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-12 18:57:35 +00:00
parent b858befba2
commit 71506bc0f7
590 changed files with 197210 additions and 17135 deletions

View File

@ -57,7 +57,8 @@ wiimote_key g_ExtKey; // The extension encryption key
bool g_Encryption; // Encryption on or off
// Gamepad input
int NumPads = 0, NumGoodPads = 0; // Number of goods pads
int NumPads = 0, NumDIDevices = 0; // Number of pads
bool SDLPolling = true;
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
InputCommon::CONTROLLER_STATE_NEW PadState[4];
InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];