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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -182,7 +182,8 @@ static const u8 partially_id[] =
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};
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// Gamepad input
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extern int NumPads, NumGoodPads; // Number of goods pads
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extern int NumPads, NumDIDevices; // Number of pads
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extern bool SDLPolling; // Turn off polling
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extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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extern InputCommon::CONTROLLER_STATE_NEW PadState[4];
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extern InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
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