Wiimote and nJoy > Gamepad changes

1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-12 18:57:35 +00:00
parent b858befba2
commit 71506bc0f7
590 changed files with 197210 additions and 17135 deletions

View File

@ -41,7 +41,7 @@ void Shutdown(void);
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
void Update();
void readKeyboard();
void ReadKeyboard();
// Recordings
void LoadRecordedMovements();
@ -52,8 +52,14 @@ void UpdateEeprom();
void UpdateExtRegisterBlocks();
// Gamepad
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
bool LocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
bool DoLocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
bool IsConnected(std::string Name);
bool IsPolling();
void EnablePolling(bool Enable);
std::string IDToName(int ID);
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller);
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr);
// Accelerometer