Wiimote and nJoy > Gamepad changes

1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-12 18:57:35 +00:00
parent b858befba2
commit 71506bc0f7
590 changed files with 197210 additions and 17135 deletions

View File

@ -21,6 +21,7 @@
#include <string>
#include "Common.h" // Common
#include "LogManager.h"
#include "Timer.h"
#include "pluginspecs_wiimote.h"
#include "StringUtil.h" // For ArrayToString
@ -440,7 +441,7 @@ void SingleShake(u8 &_y, u8 &_z, int i)
void TiltWiimoteGamepad(float &Roll, float &Pitch)
{
// Return if we have no pads
if (NumGoodPads == 0) return;
if (NumPads == 0) return;
// This has to be changed if multiple Wiimotes are to be supported later
const int Page = 0;