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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,7 @@
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#include <string>
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#include "Common.h" // Common
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#include "LogManager.h"
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#include "Timer.h"
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#include "pluginspecs_wiimote.h"
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#include "StringUtil.h" // For ArrayToString
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@ -440,7 +441,7 @@ void SingleShake(u8 &_y, u8 &_z, int i)
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void TiltWiimoteGamepad(float &Roll, float &Pitch)
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{
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// Return if we have no pads
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if (NumGoodPads == 0) return;
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if (NumPads == 0) return;
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// This has to be changed if multiple Wiimotes are to be supported later
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const int Page = 0;
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