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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -95,13 +95,23 @@
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#ifdef _WIN32
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extern HWND m_hWnd, m_hConsole; // Handle to window
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#endif
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extern int NumPads, NumGoodPads, LastPad; // Number of goods pads
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extern int NumPads, NumDIDevices, LastPad; // Number of pads
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extern bool SDLPolling;
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#endif
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// Custom Functions
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// ----------------
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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bool LocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
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bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
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bool DoLocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
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int SearchDIDevices();
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bool IsConnected(std::string Name);
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bool IsPolling();
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void EnablePolling(bool Enable);
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std::string IDToName(int ID);
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bool IsConnected(std::string Name);
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int IDToid(int ID);
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void DEBUG_INIT();
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void DEBUG_QUIT();
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bool IsFocus();
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