Merge branch 'JitArmIL'

This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
This commit is contained in:
Ryan Houdek
2013-10-09 23:16:07 +00:00
32 changed files with 2387 additions and 314 deletions

View File

@ -19,10 +19,12 @@
<string-array name="emuCoreEntriesARM" translatable="false">
<item>@string/interpreter</item>
<item>@string/jit_arm_recompiler</item>
<item>@string/jitil_arm_recompiler</item>
</string-array>
<string-array name="emuCoreValuesARM" translatable="false">
<item>0</item>
<item>3</item>
<item>4</item>
</string-array>
<!-- CPU core selection - Other -->
@ -137,4 +139,4 @@
<item>4</item>
</string-array>
</resources>
</resources>

View File

@ -69,6 +69,7 @@
<string name="jit64_recompiler">JIT64 Recompiler</string>
<string name="jitil_recompiler">JITIL Recompiler</string>
<string name="jit_arm_recompiler">JIT ARM Recompiler</string>
<string name="jitil_arm_recompiler">JITIL ARM Recompiler</string>
<string name="cpu_core">CPU Core</string>
<string name="cpu_settings">CPU</string>
<string name="emu_core_to_use">Emulation core to use</string>