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Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed. Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
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@ -19,10 +19,12 @@
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<string-array name="emuCoreEntriesARM" translatable="false">
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<item>@string/interpreter</item>
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<item>@string/jit_arm_recompiler</item>
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<item>@string/jitil_arm_recompiler</item>
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</string-array>
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<string-array name="emuCoreValuesARM" translatable="false">
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<item>0</item>
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<item>3</item>
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<item>4</item>
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</string-array>
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<!-- CPU core selection - Other -->
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@ -137,4 +139,4 @@
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<item>4</item>
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</string-array>
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</resources>
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</resources>
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@ -69,6 +69,7 @@
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<string name="jit64_recompiler">JIT64 Recompiler</string>
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<string name="jitil_recompiler">JITIL Recompiler</string>
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<string name="jit_arm_recompiler">JIT ARM Recompiler</string>
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<string name="jitil_arm_recompiler">JITIL ARM Recompiler</string>
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<string name="cpu_core">CPU Core</string>
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<string name="cpu_settings">CPU</string>
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<string name="emu_core_to_use">Emulation core to use</string>
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