[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.

Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
This commit is contained in:
Ryan Houdek
2013-12-30 07:22:50 -06:00
committed by degasus
parent 770485ad04
commit 71681de81a
65 changed files with 16217 additions and 52746 deletions

View File

@ -26,11 +26,31 @@
#include "../GLInterface.h"
#include "AGL.h"
// Copied from
// https://developer.apple.com/library/mac/documentation/graphicsimaging/conceptual/opengl-macprogguide/opengl_entrypts/opengl_entrypts.html
void* NSGLGetProcAddress (const char *name)
{
NSSymbol symbol;
char *symbolName;
symbolName = malloc (strlen (name) + 2); // 1
strcpy(symbolName + 1, name); // 2
symbolName[0] = '_'; // 3
symbol = NULL;
if (NSIsSymbolNameDefined (symbolName)) // 4
symbol = NSLookupAndBindSymbol (symbolName);
free (symbolName); // 5
return symbol ? NSAddressOfSymbol (symbol) : NULL; // 6
}
void cInterfaceAGL::Swap()
{
[GLWin.cocoaCtx flushBuffer];
}
void* cInterfaceAGL::GetProcAddress(std::string name)
{
return NSGLGetProcAddress(name.c_str());
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceAGL::Create(void *&window_handle)