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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts: CMakeLists.txt Externals/GLew/glew.vcxproj Externals/GLew/glew.vcxproj.filters Source/Core/VideoBackends/OGL/CMakeLists.txt Source/Core/VideoBackends/OGL/GLFunctions.cpp Source/Core/VideoBackends/OGL/GLFunctions.h Source/Core/VideoBackends/OGL/GLUtil.h Source/Core/VideoBackends/OGL/Render.cpp Source/VSProps/Base.props
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@ -26,6 +26,11 @@ void cInterfaceWGL::Swap()
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SwapBuffers(hDC);
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}
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void* cInterfaceWGL::GetProcAddress(std::string name)
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{
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return (void*)wglGetProcAddress((LPCSTR)name.c_str());
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}
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// Draw messages on top of the screen
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bool cInterfaceWGL::PeekMessages()
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{
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