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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts: CMakeLists.txt Externals/GLew/glew.vcxproj Externals/GLew/glew.vcxproj.filters Source/Core/VideoBackends/OGL/CMakeLists.txt Source/Core/VideoBackends/OGL/GLFunctions.cpp Source/Core/VideoBackends/OGL/GLFunctions.h Source/Core/VideoBackends/OGL/GLUtil.h Source/Core/VideoBackends/OGL/Render.cpp Source/VSProps/Base.props
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@ -99,12 +99,13 @@ void SamplerCache::SetParameters(GLuint sampler_id, const Params& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, tm1.min_lod / 16.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, tm1.max_lod / 16.f);
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#ifndef USE_GLES3
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, (s32)tm0.lod_bias / 32.f);
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if (g_ActiveConfig.iMaxAnisotropy > 0)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
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#endif
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if (g_ActiveConfig.iMaxAnisotropy > 0)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_ActiveConfig.iMaxAnisotropy));
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}
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}
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void SamplerCache::Clear()
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