VideoBackends: Add Metal renderer

This commit is contained in:
TellowKrinkle
2022-06-01 04:58:13 -05:00
parent b0b5faa793
commit 716c0980d7
42 changed files with 3714 additions and 47 deletions

View File

@ -0,0 +1,30 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/BoundingBox.h"
#include <Metal/Metal.h>
#include "VideoBackends/Metal/MRCHelpers.h"
namespace Metal
{
class BoundingBox final : public ::BoundingBox
{
public:
~BoundingBox() override;
bool Initialize() override;
protected:
std::vector<BBoxType> Read(u32 index, u32 length) override;
void Write(u32 index, const std::vector<BBoxType>& values) override;
private:
BBoxType* m_cpu_buffer_ptr;
MRCOwned<id<MTLFence>> m_download_fence;
MRCOwned<id<MTLFence>> m_upload_fence;
MRCOwned<id<MTLBuffer>> m_cpu_buffer;
MRCOwned<id<MTLBuffer>> m_gpu_buffer;
};
} // namespace Metal