VideoBackends: Add Metal renderer

This commit is contained in:
TellowKrinkle
2022-06-01 04:58:13 -05:00
parent b0b5faa793
commit 716c0980d7
42 changed files with 3714 additions and 47 deletions

View File

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// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Metal/Metal.h>
#include "VideoBackends/Metal/MRCHelpers.h"
#include "VideoCommon/AbstractPipeline.h"
#include "VideoCommon/AbstractShader.h"
namespace Metal
{
class Shader : public AbstractShader
{
public:
explicit Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader)
: AbstractShader(stage), m_msl(std::move(msl)), m_shader(std::move(shader))
{
}
id<MTLFunction> GetShader() const { return m_shader; }
BinaryData GetBinary() const override { return BinaryData(m_msl.begin(), m_msl.end()); }
private:
std::string m_msl;
MRCOwned<id<MTLFunction>> m_shader;
};
} // namespace Metal