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VideoBackends: Add Metal renderer
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179
Source/Core/VideoBackends/Metal/MTLTexture.mm
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179
Source/Core/VideoBackends/Metal/MTLTexture.mm
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Metal/MTLTexture.h"
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "VideoBackends/Metal/MTLStateTracker.h"
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Metal::Texture::Texture(MRCOwned<id<MTLTexture>> tex, const TextureConfig& config)
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: AbstractTexture(config), m_tex(std::move(tex))
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{
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}
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Metal::Texture::~Texture()
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{
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if (g_state_tracker)
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g_state_tracker->UnbindTexture(m_tex);
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}
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void Metal::Texture::CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level)
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{
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g_state_tracker->EndRenderPass();
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id<MTLTexture> msrc = static_cast<const Texture*>(src)->GetMTLTexture();
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id<MTLBlitCommandEncoder> blit = [g_state_tracker->GetRenderCmdBuf() blitCommandEncoder];
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MTLSize size = MTLSizeMake(src_rect.right - src_rect.left, src_rect.bottom - src_rect.top, 1);
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[blit setLabel:@"Texture Copy"];
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[blit copyFromTexture:msrc
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sourceSlice:src_layer
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sourceLevel:src_level
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sourceOrigin:MTLOriginMake(src_rect.left, src_rect.top, 0)
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sourceSize:size
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toTexture:m_tex
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destinationSlice:dst_layer
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destinationLevel:dst_level
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destinationOrigin:MTLOriginMake(dst_rect.left, dst_rect.top, 0)];
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[blit endEncoding];
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}
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void Metal::Texture::ResolveFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
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{
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ASSERT(rect == MathUtil::Rectangle<int>(0, 0, src->GetWidth(), src->GetHeight()));
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id<MTLTexture> src_tex = static_cast<const Texture*>(src)->GetMTLTexture();
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g_state_tracker->ResolveTexture(src_tex, m_tex, layer, level);
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}
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void Metal::Texture::Load(u32 level, u32 width, u32 height, u32 row_length, //
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const u8* buffer, size_t buffer_size)
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{
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@autoreleasepool
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{
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const u32 block_size = GetBlockSizeForFormat(GetFormat());
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const u32 num_rows = Common::AlignUp(height, block_size) / block_size;
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const u32 source_pitch = CalculateStrideForFormat(m_config.format, row_length);
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const u32 upload_size = source_pitch * num_rows;
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StateTracker::Map map = g_state_tracker->AllocateForTextureUpload(upload_size);
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memcpy(map.cpu_buffer, buffer, upload_size);
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id<MTLBlitCommandEncoder> encoder = g_state_tracker->GetTextureUploadEncoder();
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[encoder copyFromBuffer:map.gpu_buffer
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sourceOffset:map.gpu_offset
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sourceBytesPerRow:source_pitch
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sourceBytesPerImage:upload_size
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sourceSize:MTLSizeMake(width, height, 1)
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toTexture:m_tex
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destinationSlice:0
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destinationLevel:level
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destinationOrigin:MTLOriginMake(0, 0, 0)];
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}
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}
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Metal::StagingTexture::StagingTexture(MRCOwned<id<MTLBuffer>> buffer, StagingTextureType type,
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const TextureConfig& config)
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: AbstractStagingTexture(type, config), m_buffer(std::move(buffer))
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{
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m_map_pointer = static_cast<char*>([m_buffer contents]);
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m_map_stride = config.GetStride();
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}
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Metal::StagingTexture::~StagingTexture() = default;
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void Metal::StagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, //
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect)
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{
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@autoreleasepool
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{
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const size_t stride = m_config.GetStride();
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const u32 offset = dst_rect.top * stride + dst_rect.left * m_texel_size;
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const MTLSize size =
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MTLSizeMake(src_rect.right - src_rect.left, src_rect.bottom - src_rect.top, 1);
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g_state_tracker->EndRenderPass();
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m_wait_buffer = MRCRetain(g_state_tracker->GetRenderCmdBuf());
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id<MTLBlitCommandEncoder> download_encoder = [m_wait_buffer blitCommandEncoder];
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[download_encoder setLabel:@"Texture Download"];
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[download_encoder copyFromTexture:static_cast<const Texture*>(src)->GetMTLTexture()
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sourceSlice:src_layer
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sourceLevel:src_level
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sourceOrigin:MTLOriginMake(src_rect.left, src_rect.top, 0)
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sourceSize:size
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toBuffer:m_buffer
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destinationOffset:offset
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destinationBytesPerRow:stride
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destinationBytesPerImage:stride * size.height];
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[download_encoder endEncoding];
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m_needs_flush = true;
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}
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}
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void Metal::StagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, //
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AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, //
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u32 dst_layer, u32 dst_level)
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{
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@autoreleasepool
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{
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const size_t stride = m_config.GetStride();
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const u32 offset = dst_rect.top * stride + dst_rect.left * m_texel_size;
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const MTLSize size =
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MTLSizeMake(src_rect.right - src_rect.left, src_rect.bottom - src_rect.top, 1);
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g_state_tracker->EndRenderPass();
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m_wait_buffer = MRCRetain(g_state_tracker->GetRenderCmdBuf());
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id<MTLBlitCommandEncoder> upload_encoder = [m_wait_buffer blitCommandEncoder];
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[upload_encoder setLabel:@"Texture Upload"];
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[upload_encoder copyFromBuffer:m_buffer
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sourceOffset:offset
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sourceBytesPerRow:stride
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sourceBytesPerImage:stride * size.height
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sourceSize:size
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toTexture:static_cast<Texture*>(dst)->GetMTLTexture()
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destinationSlice:dst_layer
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destinationLevel:dst_level
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destinationOrigin:MTLOriginMake(dst_rect.left, dst_rect.top, 0)];
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[upload_encoder endEncoding];
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m_needs_flush = true;
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}
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}
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bool Metal::StagingTexture::Map()
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{
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// Always mapped
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return true;
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}
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void Metal::StagingTexture::Unmap()
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{
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// Always mapped
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}
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void Metal::StagingTexture::Flush()
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{
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m_needs_flush = false;
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if (!m_wait_buffer)
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return;
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if ([m_wait_buffer status] != MTLCommandBufferStatusCompleted)
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{
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// Flush while we wait, since who knows how long we'll be sitting here
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g_state_tracker->FlushEncoders();
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[m_wait_buffer waitUntilCompleted];
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}
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m_wait_buffer = nullptr;
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}
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Metal::Framebuffer::Framebuffer(AbstractTexture* color, AbstractTexture* depth, //
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u32 width, u32 height, u32 layers, u32 samples)
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: AbstractFramebuffer(color, depth,
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color ? color->GetFormat() : AbstractTextureFormat::Undefined, //
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depth ? depth->GetFormat() : AbstractTextureFormat::Undefined, //
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width, height, layers, samples)
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{
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}
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Metal::Framebuffer::~Framebuffer() = default;
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