mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
VideoBackends: Add Metal renderer
This commit is contained in:
@ -641,8 +641,8 @@ void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
base_vertex, 0);
|
||||
}
|
||||
|
||||
void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y,
|
||||
u32 groups_z)
|
||||
void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
|
||||
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
StateTracker::GetInstance()->SetComputeShader(static_cast<const VKShader*>(shader));
|
||||
if (StateTracker::GetInstance()->BindCompute())
|
||||
|
@ -77,8 +77,8 @@ public:
|
||||
float far_depth) override;
|
||||
void Draw(u32 base_vertex, u32 num_vertices) override;
|
||||
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
void DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y,
|
||||
u32 groups_z) override;
|
||||
void DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
|
||||
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z) override;
|
||||
void BindBackbuffer(const ClearColor& clear_color = {}) override;
|
||||
void PresentBackbuffer() override;
|
||||
void SetFullscreen(bool enable_fullscreen) override;
|
||||
|
Reference in New Issue
Block a user