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https://github.com/dolphin-emu/dolphin.git
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VideoBackends: Add Metal renderer
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@ -34,6 +34,7 @@ void EmitSamplerDeclarations(ShaderCode& code, u32 start = 0, u32 end = 1,
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switch (GetAPIType())
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{
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case APIType::D3D:
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case APIType::Metal:
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case APIType::OpenGL:
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case APIType::Vulkan:
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{
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@ -55,6 +56,7 @@ void EmitSampleTexture(ShaderCode& code, u32 n, std::string_view coords)
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switch (GetAPIType())
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{
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case APIType::D3D:
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case APIType::Metal:
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case APIType::OpenGL:
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case APIType::Vulkan:
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code.Write("texture(samp{}, {})", n, coords);
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@ -72,6 +74,7 @@ void EmitTextureLoad(ShaderCode& code, u32 n, std::string_view coords)
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switch (GetAPIType())
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{
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case APIType::D3D:
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case APIType::Metal:
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case APIType::OpenGL:
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case APIType::Vulkan:
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code.Write("texelFetch(samp{}, ({}).xyz, ({}).w)", n, coords, coords);
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@ -89,6 +92,7 @@ void EmitVertexMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_col
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switch (GetAPIType())
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{
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case APIType::D3D:
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case APIType::Metal:
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case APIType::OpenGL:
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case APIType::Vulkan:
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{
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@ -138,6 +142,7 @@ void EmitPixelMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_colo
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switch (GetAPIType())
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{
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case APIType::D3D:
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case APIType::Metal:
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case APIType::OpenGL:
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case APIType::Vulkan:
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{
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