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Save sync gpu setting to dtm header.
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@ -106,7 +106,8 @@ struct DTMHeader {
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bool bMemcard;
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bool bClearSave; // Create a new memory card when playing back a movie if true
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u8 bongos;
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u8 reserved[15]; // Padding for any new config options
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bool bSyncGPU;
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u8 reserved[14]; // Padding for any new config options
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u8 discChange[40]; // Name of iso file to switch to, for two disc games.
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u8 revision[20]; // Git hash
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u8 reserved2[27]; // Make heading 256 bytes, just because we can
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@ -138,6 +139,7 @@ bool IsFastDiscSpeed();
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int GetCPUMode();
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bool IsStartingFromClearSave();
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bool IsUsingMemcard();
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bool IsSyncGPU();
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void SetGraphicsConfig();
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void GetSettings();
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