From 7178c8d686b73e7643c04e0392497afc2bfc1e24 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sat, 14 Mar 2009 20:36:12 +0000 Subject: [PATCH] Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index df9c09a652..6398287dea 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -1042,7 +1042,7 @@ void Renderer::Swap(const TRectangle& rc) v_max = (float)GetTargetHeight(); } - if (s_bHaveFramebufferBlit) + if (/*s_bHaveFramebufferBlit*/ s_MSAASamples > 1) { // Use framebuffer blit to stretch screen. // No messing around with annoying glBegin and viewports, plus can support multisampling.