ARM Support without GLSL

This commit is contained in:
Ryan Houdek
2013-02-26 13:49:00 -06:00
parent 46adbfa9ed
commit 717b976875
133 changed files with 9048 additions and 948 deletions

View File

@ -26,6 +26,7 @@
#include "CoreAudioSoundStream.h"
#include "OpenALStream.h"
#include "PulseAudioStream.h"
#include "OpenSLESStream.h"
#include "../../Core/Src/Movie.h"
#include "../../Core/Src/ConfigManager.h"
@ -55,7 +56,8 @@ namespace AudioCommon
soundStream = new CoreAudioSound(mixer);
else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
soundStream = new PulseAudio(mixer);
else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
soundStream = new OpenSLESStream(mixer);
if (soundStream != NULL)
{
UpdateSoundStream();
@ -116,7 +118,8 @@ namespace AudioCommon
backends.push_back(BACKEND_PULSEAUDIO);
if (OpenALStream::isValid())
backends.push_back(BACKEND_OPENAL);
if (OpenSLESStream::isValid())
backends.push_back(BACKEND_OPENSLES);
return backends;
}