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ARM Support without GLSL
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@ -20,8 +20,8 @@
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#include "Common.h"
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#include <xmmintrin.h>
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#include <vector>
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#include "FPURoundMode.h"
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namespace MathUtil
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{
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@ -147,17 +147,6 @@ struct Rectangle
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inline float pow2f(float x) {return x * x;}
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inline double pow2(double x) {return x * x;}
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/*
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There are two different flavors of float to int conversion:
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_mm_cvtps_epi32() and _mm_cvttps_epi32(). The first rounds
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according to the MXCSR rounding bits. The second one always
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uses round towards zero.
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*/
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void SaveSSEState();
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void LoadSSEState();
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void LoadDefaultSSEState();
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float MathFloatVectorSum(const std::vector<float>&);
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#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
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