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ARM Support without GLSL
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@ -27,7 +27,9 @@
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#include <Windows.h>
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#else
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#include <sys/param.h>
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#ifndef ANDROID
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#include <iconv.h>
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#endif
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#include <errno.h>
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#endif
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@ -131,6 +133,9 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
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delete[] buffer;
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}
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}
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#else
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#ifdef ANDROID
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return false;
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#else
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if (_src)
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{
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@ -193,6 +198,7 @@ bool IBannerLoader::CopyBeUnicodeToString( std::string& _rDestination, const u16
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delete[] src_buffer_start;
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iconv_close(conv_desc);
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}
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#endif
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#endif
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return returnCode;
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}
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