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ARM Support without GLSL
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@ -19,7 +19,7 @@
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#include "RenderBase.h"
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#include "../GLInterface.h"
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#include "EGL.h"
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#include "EGL_X11.h"
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// Show the current FPS
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void cInterfaceEGL::UpdateFPSDisplay(const char *text)
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@ -23,11 +23,11 @@ protected:
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u32 s_backbuffer_width;
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u32 s_backbuffer_height;
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public:
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virtual void Swap() = 0;
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virtual void UpdateFPSDisplay(const char *Text) = 0;
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virtual bool Create(void *&window_handle) = 0;
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virtual bool MakeCurrent() = 0;
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virtual void Shutdown() = 0;
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virtual void Swap() {}
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virtual void UpdateFPSDisplay(const char *Text) {}
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virtual bool Create(void *&window_handle) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual void Shutdown() {}
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virtual void SwapInterval(int Interval) { }
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virtual u32 GetBackBufferWidth() { return s_backbuffer_width; }
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