ARM Support without GLSL

This commit is contained in:
Ryan Houdek
2013-02-26 13:49:00 -06:00
parent 46adbfa9ed
commit 717b976875
133 changed files with 9048 additions and 948 deletions

View File

@ -19,7 +19,7 @@
#include "RenderBase.h"
#include "../GLInterface.h"
#include "EGL.h"
#include "EGL_X11.h"
// Show the current FPS
void cInterfaceEGL::UpdateFPSDisplay(const char *text)

View File

@ -23,11 +23,11 @@ protected:
u32 s_backbuffer_width;
u32 s_backbuffer_height;
public:
virtual void Swap() = 0;
virtual void UpdateFPSDisplay(const char *Text) = 0;
virtual bool Create(void *&window_handle) = 0;
virtual bool MakeCurrent() = 0;
virtual void Shutdown() = 0;
virtual void Swap() {}
virtual void UpdateFPSDisplay(const char *Text) {}
virtual bool Create(void *&window_handle) { return true; }
virtual bool MakeCurrent() { return true; }
virtual void Shutdown() {}
virtual void SwapInterval(int Interval) { }
virtual u32 GetBackBufferWidth() { return s_backbuffer_width; }