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ARM Support without GLSL
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@ -18,9 +18,11 @@
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#define _GLINTERFACE_H_
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#include "Thread.h"
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#if defined(USE_EGL) && USE_EGL
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#include "GLInterface/EGL.h"
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#ifdef ANDROID
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#include <GLES2/gl2.h>
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#include <GLInterface/InterfaceBase.h>
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#elif defined(USE_EGL) && USE_EGL
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#include "GLInterface/EGL_X11.h"
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#elif defined(USE_WX) && USE_WX
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#include "GLInterface/WX.h"
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#elif defined(__APPLE__)
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@ -29,10 +31,13 @@
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#include "GLInterface/WGL.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include "GLInterface/GLX.h"
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#else
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#error Platform doesnt have a GLInterface
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#endif
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typedef struct {
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#if defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
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#ifdef ANDROID
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#elif defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
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int screen;
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Display *dpy;
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Display *evdpy;
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