ARM Support without GLSL

This commit is contained in:
Ryan Houdek
2013-02-26 13:49:00 -06:00
parent 46adbfa9ed
commit 717b976875
133 changed files with 9048 additions and 948 deletions

View File

@ -18,9 +18,11 @@
#define _GLINTERFACE_H_
#include "Thread.h"
#if defined(USE_EGL) && USE_EGL
#include "GLInterface/EGL.h"
#ifdef ANDROID
#include <GLES2/gl2.h>
#include <GLInterface/InterfaceBase.h>
#elif defined(USE_EGL) && USE_EGL
#include "GLInterface/EGL_X11.h"
#elif defined(USE_WX) && USE_WX
#include "GLInterface/WX.h"
#elif defined(__APPLE__)
@ -29,10 +31,13 @@
#include "GLInterface/WGL.h"
#elif defined(HAVE_X11) && HAVE_X11
#include "GLInterface/GLX.h"
#else
#error Platform doesnt have a GLInterface
#endif
typedef struct {
#if defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
#ifdef ANDROID
#elif defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
int screen;
Display *dpy;
Display *evdpy;