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Merge pull request #1689 from kayru/d3d_efb_copy_fix
D3D: Fixed D3D validation error during EFB to texture copy
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@ -218,6 +218,10 @@ public:
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m_pending.geometryShader = shader;
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}
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// removes currently set texture from all slots, returns mask of previously bound slots
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u32 UnsetTexture(ID3D11ShaderResourceView* srv);
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void SetTextureByMask(u32 textureSlotMask, ID3D11ShaderResourceView* srv);
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// call this immediately before any drawing operation or to explicitly apply pending resource state changes
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void Apply();
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