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https://github.com/dolphin-emu/dolphin.git
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Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -28,6 +28,7 @@
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#include "IniFile.h"
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#include "ConsoleWindow.h"
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#include "StringUtil.h"
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#include "FileUtil.h"
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#include "ChunkFile.h"
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#if defined(HAVE_WX) && HAVE_WX
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@ -617,7 +618,10 @@ void DllConfig(HWND _hParent)
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{
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//Console::Open(70, 5000);
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// Load configuration
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LoadConfig();
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// Show wxDialog
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#ifdef _WIN32
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wxWindow win;
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win.SetHWND(_hParent);
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@ -628,6 +632,8 @@ void DllConfig(HWND _hParent)
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ConfigDialog frame(NULL);
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frame.ShowModal();
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#endif
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// Save configuration
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SaveConfig();
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}
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@ -643,8 +649,29 @@ void Initialize(void *init)
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// Load configuration
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LoadConfig();
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// -------------------------------------------
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// Rerecording
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// ----------------------
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#ifdef RERECORDING
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/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
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if we really want to start the recording and eventually overwrite the file */
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if (pad[0].bRecording && File::Exists("pad-record.bin"))
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{
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if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
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" now make a copy of it before you start a new recording and overwrite the file."
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" Select Yes to continue and overwrite the file. Select No to turn off the input"
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" recording and continue without recording anything.",
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"pad-record.bin"))
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{
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// Turn off recording and continue
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pad[0].bRecording = false;
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}
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}
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// Load recorded input if we are to play it back, otherwise begin with a blank recording
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if (pad[0].bPlayback) LoadRecord();
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#endif
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// ----------------------
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g_PADInitialize = *(SPADInitialize*)init;
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@ -668,10 +695,17 @@ void Shutdown()
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{
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//Console::Print("ShutDown()\n");
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// -------------------------------------------
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// Play back input instead of accepting any user input
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// ----------------------
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#ifdef RERECORDING
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// Save recording
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if (pad[0].bRecording) SaveRecord();
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// Reset the counter
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count = 0;
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#endif
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// ----------------------
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// We have stopped the game
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g_EmulatorRunning = false;
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@ -699,12 +733,17 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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// Check if all is okay
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if (_pPADStatus == NULL) return;
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// -------------------------------------------
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// Play back input instead of accepting any user input
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// ----------------------
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#ifdef RERECORDING
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if (pad[0].bPlayback)
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{
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*_pPADStatus = PlayRecord();
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return;
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}
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#endif
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// ----------------------
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const int base = 0x80;
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// Clear pad
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@ -736,8 +775,14 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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cocoa_Read(_numPAD, _pPADStatus);
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#endif
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// -------------------------------------------
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// Rerecording
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// ----------------------
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#ifdef RERECORDING
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// Record input
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if (pad[0].bRecording) RecordInput(*_pPADStatus);
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#endif
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// ----------------------
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}
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@ -890,9 +935,12 @@ void LoadConfig()
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file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
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file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
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file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
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file.Get(SectionName, "Recording", &pad[i].bRecording, false);
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file.Get(SectionName, "Playback", &pad[i].bPlayback, false);
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// Recording
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#ifdef RERECORDING
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file.Get(SectionName, "Recording", &pad[0].bRecording, false);
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file.Get(SectionName, "Playback", &pad[0].bPlayback, false);
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#endif
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for (int x = 0; x < NUMCONTROLS; x++)
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{
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@ -924,8 +972,10 @@ void SaveConfig()
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file.Set(SectionName, "Rumble", pad[i].bRumble);
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file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
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// Recording
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file.Set(SectionName, "Recording", pad[i].bRecording);
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file.Set(SectionName, "Playback", pad[i].bPlayback);
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#ifdef RERECORDING
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file.Set(SectionName, "Recording", pad[0].bRecording);
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file.Set(SectionName, "Playback", pad[0].bPlayback);
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#endif
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for (int x = 0; x < NUMCONTROLS; x++)
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{
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