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Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution. Removed Auto Scale option (it is now always on). Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins. Further consolidated the code in the video plug-ins. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -106,8 +106,6 @@ public:
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// Resolved framebuffer is only used in MSAA mode.
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GLuint GetResolvedFramebuffer() const { return m_resolvedFramebuffer; }
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) const;
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void SetFramebuffer(GLuint fb);
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// If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID.
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