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Added EFB Scale option to the OpenGL plug-in.
Renamed EFB Scale to Internal Resolution. Removed Auto Scale option (it is now always on). Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins. Further consolidated the code in the video plug-ins. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -57,7 +57,7 @@ class PixelShaderCache
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typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
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static PSCache pshaders;
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static PSCache PixelShaders;
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static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
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