Added EFB Scale option to the OpenGL plug-in.

Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau
2010-09-30 15:24:34 +00:00
parent ce1057f17d
commit 719521eeeb
25 changed files with 423 additions and 450 deletions

View File

@ -57,7 +57,7 @@ class PixelShaderCache
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache pshaders;
static PSCache PixelShaders;
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)