Use structs for config callback IDs

This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
This commit is contained in:
JosJuice
2023-08-16 21:37:12 +02:00
parent 1104b93ee4
commit 7197e3abd0
17 changed files with 56 additions and 27 deletions

View File

@ -9,6 +9,7 @@
#include "Common/BlockingLoop.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Event.h"
#include "Common/Flag.h"
@ -121,7 +122,7 @@ private:
bool m_syncing_suspended = false;
Common::Event m_sync_wakeup_event;
std::optional<size_t> m_config_callback_id = std::nullopt;
std::optional<Config::ConfigChangedCallbackID> m_config_callback_id = std::nullopt;
bool m_config_sync_gpu = false;
int m_config_sync_gpu_max_distance = 0;
int m_config_sync_gpu_min_distance = 0;