OGL-TextureConverter: Keep care about the global state ifself

This commit is contained in:
degasus
2015-10-29 08:45:17 +01:00
parent 495902787c
commit 71b22702a1
3 changed files with 17 additions and 10 deletions

View File

@ -27,7 +27,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
// returns size of the encoded data (in bytes)
void EncodeToRamFromTexture(u8 *dest_ptr, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
PEControl::PixelFormat srcFormat, bool bIsIntensityFmt, int bScaleByHalf, const EFBRectangle& source);
}