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Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
This commit is contained in:
@ -5,7 +5,7 @@
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BPMemory.h"
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void InitBPMemory();
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@ -4,7 +4,7 @@
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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void SWLoadCPReg(u32 sub_cmd, u32 value);
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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@ -4,7 +4,7 @@
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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namespace EfbCopy
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{
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#include <algorithm>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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@ -3,7 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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@ -4,7 +4,7 @@
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#include <algorithm>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/HwRasterizer.h"
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@ -4,7 +4,7 @@
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#include "Common/Atomic.h"
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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#include "Common/MathUtil.h"
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#include "Common/Thread.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CommandProcessor.h"
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#include <algorithm>
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#include <string>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Core/Core.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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// Refer to the license.txt file included.
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/CPMemLoader.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#define STATISTICS 1
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#include <string>
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#include "Common/Atomic.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/LogManager.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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class PointerWrap;
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#include <cmath>
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/EfbInterface.h"
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#include "VideoBackends/Software/SWStatistics.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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namespace TextureEncoder
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{
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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namespace TextureSampler
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{
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#include <algorithm>
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#include <cmath>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoBackends/Software/BPMemLoader.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/XFMemory.h"
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