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DolphinWX: Use title ID from ISOFile when possible
This skips creating volume objects, which can take a while.
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c36d24a851
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@ -1227,9 +1227,7 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
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return;
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}
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const auto volume = DiscIO::CreateVolumeFromFilename(file->GetFileName());
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u64 title_id;
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volume->GetTitleID(&title_id);
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u64 title_id = file->GetTitleID();
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if (!DiscIO::CNANDContentManager::Access().RemoveTitle(title_id, Common::FROM_CONFIGURED_ROOT))
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{
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PanicAlertT("Failed to remove this title from the NAND.");
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@ -959,15 +959,10 @@ void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
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event.Skip();
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}
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static bool IsWADInstalled(const std::string& wad_path)
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static bool IsWADInstalled(const GameListItem& wad)
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{
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const auto volume = DiscIO::CreateVolumeFromFilename(wad_path);
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u64 title_id;
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if (!volume || !volume->GetTitleID(&title_id))
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return false;
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const std::string content_dir =
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Common::GetTitleContentPath(title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
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Common::GetTitleContentPath(wad.GetTitleID(), Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
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if (!File::IsDirectory(content_dir))
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return false;
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@ -1055,7 +1050,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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for (auto* menu_item : {install_wad_item, uninstall_wad_item})
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menu_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
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if (!IsWADInstalled(selected_iso->GetFileName()))
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if (!IsWADInstalled(*selected_iso))
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uninstall_wad_item->Enable(false);
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}
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@ -1140,15 +1135,8 @@ void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
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void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
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{
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const GameListItem* iso = GetSelectedISO();
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if (!iso)
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return;
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u64 title_id;
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(iso->GetFileName()));
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if (volume && volume->GetTitleID(&title_id))
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{
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CWiiSaveCrypted::ExportWiiSave(title_id);
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}
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if (iso)
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CWiiSaveCrypted::ExportWiiSave(iso->GetTitleID());
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}
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// Save this file as the default file
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@ -361,18 +361,11 @@ std::vector<DiscIO::Language> GameListItem::GetLanguages() const
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const std::string GameListItem::GetWiiFSPath() const
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{
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std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
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std::string ret;
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if (iso == nullptr)
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return ret;
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if (iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC)
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if (m_Platform != DiscIO::Platform::GAMECUBE_DISC)
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{
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u64 title_id = 0;
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iso->GetTitleID(&title_id);
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const std::string path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT);
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const std::string path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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@ -46,6 +46,7 @@ public:
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std::string GetCompany() const { return m_company; }
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u16 GetRevision() const { return m_Revision; }
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const std::string& GetGameID() const { return m_game_id; }
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u64 GetTitleID() const { return m_title_id; }
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const std::string GetWiiFSPath() const;
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DiscIO::Region GetRegion() const { return m_region; }
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DiscIO::Country GetCountry() const { return m_Country; }
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@ -70,7 +71,7 @@ private:
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std::string m_company;
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std::string m_game_id;
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u64 m_title_id;
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u64 m_title_id = 0;
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std::string m_issues;
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int m_emu_state;
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