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VideoCommon: return code/uid from shader gens
rather than passing in non-const references
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@ -186,12 +186,10 @@ void VertexShaderCache::Shutdown()
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bool VertexShaderCache::SetShader()
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{
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VertexShaderUid uid;
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GetVertexShaderUid(uid, API_D3D);
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VertexShaderUid uid = GetVertexShaderUid(API_D3D);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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ShaderCode code;
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GenerateVertexShaderCode(code, API_D3D);
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ShaderCode code = GenerateVertexShaderCode(API_D3D);
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vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
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}
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@ -216,8 +214,7 @@ bool VertexShaderCache::SetShader()
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return (entry.shader != nullptr);
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}
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ShaderCode code;
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GenerateVertexShaderCode(code, API_D3D);
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ShaderCode code = GenerateVertexShaderCode(API_D3D);
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D3DBlob* pbytecode = nullptr;
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D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);
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