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VideoCommon: return code/uid from shader gens
rather than passing in non-const references
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@ -16,8 +16,9 @@
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static char text[16768];
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template<class T>
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static inline void GenerateVertexShader(T& out, API_TYPE api_type)
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static inline T GenerateVertexShader(API_TYPE api_type)
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{
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T out;
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const u32 components = VertexLoaderManager::g_current_components;
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// Non-uid template parameters will write to the dummy data (=> gets optimized out)
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vertex_shader_uid_data dummy_data;
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@ -394,14 +395,16 @@ static inline void GenerateVertexShader(T& out, API_TYPE api_type)
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
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}
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return out;
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}
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void GetVertexShaderUid(VertexShaderUid& object, API_TYPE api_type)
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VertexShaderUid GetVertexShaderUid(API_TYPE api_type)
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{
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GenerateVertexShader<VertexShaderUid>(object, api_type);
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return GenerateVertexShader<VertexShaderUid>(api_type);
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}
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void GenerateVertexShaderCode(ShaderCode& object, API_TYPE api_type)
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ShaderCode GenerateVertexShaderCode(API_TYPE api_type)
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{
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GenerateVertexShader<ShaderCode>(object, api_type);
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return GenerateVertexShader<ShaderCode>(api_type);
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}
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