VideoCommon: return code/uid from shader gens

rather than passing in non-const references
This commit is contained in:
Tillmann Karras
2015-11-03 03:47:05 +01:00
parent c04358fbe2
commit 71d1eb3c31
10 changed files with 48 additions and 60 deletions

View File

@ -60,5 +60,5 @@ struct vertex_shader_uid_data
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
void GetVertexShaderUid(VertexShaderUid& object, API_TYPE api_type);
void GenerateVertexShaderCode(ShaderCode& object, API_TYPE api_type);
VertexShaderUid GetVertexShaderUid(API_TYPE api_type);
ShaderCode GenerateVertexShaderCode(API_TYPE api_type);