mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 10:09:36 -06:00
Cleaned up NetPlay a bit, fixed some UI text.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6425 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -7,18 +7,17 @@
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#include "Thread.h"
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#include "Timer.h"
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// hax, i hope something like this isn't needed on non-windows
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#define _WINSOCK2API_
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#include <SFML/Network.hpp>
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#include "GCPadStatus.h"
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//#include <wx/wx.h>
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#include <map>
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#include <queue>
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#include <sstream>
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#include "FifoQueue.h"
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class NetPlayDiag;
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class NetPad
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@ -38,32 +37,34 @@ struct Rpt : public std::vector<u8>
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typedef std::vector<Rpt> NetWiimote;
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#define NETPLAY_VERSION "Dolphin NetPlay 2.2"
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#define NETPLAY_VERSION "Dolphin NetPlay r6423"
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// messages
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#define NP_MSG_PLAYER_JOIN 0x10
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#define NP_MSG_PLAYER_LEAVE 0x11
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enum
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{
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NP_MSG_PLAYER_JOIN = 0x10,
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NP_MSG_PLAYER_LEAVE = 0x11,
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#define NP_MSG_CHAT_MESSAGE 0x30
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NP_MSG_CHAT_MESSAGE = 0x30,
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#define NP_MSG_PAD_DATA 0x60
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#define NP_MSG_PAD_MAPPING 0x61
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#define NP_MSG_PAD_BUFFER 0x62
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NP_MSG_PAD_DATA = 0x60,
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NP_MSG_PAD_MAPPING = 0x61,
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NP_MSG_PAD_BUFFER = 0x62,
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#define NP_MSG_WIIMOTE_DATA 0x70
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#define NP_MSG_WIIMOTE_MAPPING 0x71 // just using pad mapping for now
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NP_MSG_WIIMOTE_DATA = 0x70,
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NP_MSG_WIIMOTE_MAPPING = 0x71, // just using pad mapping for now
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#define NP_MSG_START_GAME 0xA0
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#define NP_MSG_CHANGE_GAME 0xA1
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#define NP_MSG_STOP_GAME 0xA2
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#define NP_MSG_DISABLE_GAME 0xA3
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NP_MSG_START_GAME = 0xA0,
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NP_MSG_CHANGE_GAME = 0xA1,
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NP_MSG_STOP_GAME = 0xA2,
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NP_MSG_DISABLE_GAME = 0xA3,
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#define NP_MSG_READY 0xD0
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#define NP_MSG_NOT_READY 0xD1
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NP_MSG_READY = 0xD0,
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NP_MSG_NOT_READY = 0xD1,
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#define NP_MSG_PING 0xE0
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#define NP_MSG_PONG 0xE1
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// end messages
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NP_MSG_PING = 0xE0,
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NP_MSG_PONG = 0xE1,
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};
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typedef u8 MessageId;
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typedef u8 PlayerId;
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@ -128,7 +129,7 @@ protected:
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{
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Common::CriticalSection game;
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// lock order
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Common::CriticalSection players, buffer, send;
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Common::CriticalSection players, send;
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} m_crit;
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class Player
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@ -143,8 +144,8 @@ protected:
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std::string revision;
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};
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std::queue<NetPad> m_pad_buffer[4];
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std::queue<NetWiimote> m_wiimote_buffer[4];
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Common::FifoQueue<NetPad> m_pad_buffer[4];
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Common::FifoQueue<NetWiimote> m_wiimote_buffer[4];
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NetWiimote m_wiimote_input[4];
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@ -161,7 +162,7 @@ protected:
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Player* m_local_player;
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u32 m_on_game;
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u32 m_current_game;
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private:
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@ -198,11 +199,11 @@ private:
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class Client : public Player
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{
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public:
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Client() : ping(0), on_game(0) {}
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Client() : ping(0), current_game(0) {}
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sf::SocketTCP socket;
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u64 ping;
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u32 on_game;
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u32 current_game;
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};
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void SendPadState(const PadMapping local_nb, const NetPad& np);
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