BBA/BuiltIn: Add SSDP multicast support

This commit is contained in:
Sepalani 2022-07-29 18:36:01 +04:00
parent f992f8f38c
commit 7202cf2650
2 changed files with 83 additions and 10 deletions

View File

@ -41,6 +41,7 @@ using IPAddress = std::array<u8, IPV4_ADDR_LEN>;
constexpr IPAddress IP_ADDR_ANY = {0, 0, 0, 0}; constexpr IPAddress IP_ADDR_ANY = {0, 0, 0, 0};
constexpr IPAddress IP_ADDR_BROADCAST = {255, 255, 255, 255}; constexpr IPAddress IP_ADDR_BROADCAST = {255, 255, 255, 255};
constexpr IPAddress IP_ADDR_SSDP = {239, 255, 255, 250}; constexpr IPAddress IP_ADDR_SSDP = {239, 255, 255, 250};
constexpr u16 SSDP_PORT = 1900;
constexpr u16 IPV4_ETHERTYPE = 0x800; constexpr u16 IPV4_ETHERTYPE = 0x800;
constexpr u16 ARP_ETHERTYPE = 0x806; constexpr u16 ARP_ETHERTYPE = 0x806;

View File

@ -1,12 +1,19 @@
// Copyright 2022 Dolphin Emulator Project // Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <SFML/Network.hpp> #include "Core/HW/EXI/BBA/BuiltIn.h"
#ifdef _WIN32
#include <ws2ipdef.h>
#else
#include <sys/socket.h>
#include <sys/types.h>
#endif
#include "Common/BitUtils.h" #include "Common/BitUtils.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Core/HW/EXI/BBA/BuiltIn.h" #include "Common/ScopeGuard.h"
#include "Core/HW/EXI/EXI_Device.h" #include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/EXI/EXI_DeviceEthernet.h" #include "Core/HW/EXI/EXI_DeviceEthernet.h"
@ -462,16 +469,13 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
ERROR_LOG_FMT(SP1, "Couldn't open UDP socket"); ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
return; return;
} }
if (ntohs(udp_header.destination_port) == 1900 && ntohs(udp_header.length) > 150) if (ntohs(udp_header.destination_port) == Common::SSDP_PORT && ntohs(udp_header.length) > 150)
{ {
// Quick hack to unlock the connection, throw it back at him // Quick hack to unlock the connection, throw it back at him
Common::UDPPacket reply = packet; Common::UDPPacket reply = packet;
reply.eth_header.destination = hwdata.source; reply.eth_header.destination = hwdata.source;
reply.eth_header.source = hwdata.destination; reply.eth_header.source = hwdata.destination;
reply.ip_header.destination_addr = ip_header.source_addr; reply.ip_header.destination_addr = ip_header.source_addr;
if (ip_header.destination_addr == Common::IP_ADDR_SSDP)
reply.ip_header.source_addr = Common::IP_ADDR_BROADCAST;
else
reply.ip_header.source_addr = Common::BitCast<Common::IPAddress>(destination_addr); reply.ip_header.source_addr = Common::BitCast<Common::IPAddress>(destination_addr);
WriteToQueue(reply.Build()); WriteToQueue(reply.Build());
} }
@ -479,8 +483,6 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
} }
if (ntohs(udp_header.destination_port) == 53) if (ntohs(udp_header.destination_port) == 53)
target = sf::IpAddress(m_dns_ip.c_str()); // dns server ip target = sf::IpAddress(m_dns_ip.c_str()); // dns server ip
else if (ip_header.destination_addr == Common::IP_ADDR_SSDP)
target = sf::IpAddress(0xFFFFFFFF); // force real broadcast
else else
target = sf::IpAddress(ntohl(Common::BitCast<u32>(ip_header.destination_addr))); target = sf::IpAddress(ntohl(Common::BitCast<u32>(ip_header.destination_addr)));
ref->udp_socket.send(data.data(), data.size(), target, ntohs(udp_header.destination_port)); ref->udp_socket.send(data.data(), data.size(), target, ntohs(udp_header.destination_port));
@ -729,5 +731,75 @@ BbaUdpSocket::BbaUdpSocket() = default;
sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip) sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip)
{ {
if (port != Common::SSDP_PORT)
return this->bind(port, sf::IpAddress(ntohl(net_ip))); return this->bind(port, sf::IpAddress(ntohl(net_ip)));
// Handle SSDP multicast
create();
const int on = 1;
if (setsockopt(getHandle(), SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&on),
sizeof(on)) != 0)
{
ERROR_LOG_FMT(SP1, "setsockopt failed to reuse SSDP address: {}", Common::StrNetworkError());
}
#ifdef SO_REUSEPORT
if (setsockopt(getHandle(), SOL_SOCKET, SO_REUSEPORT, reinterpret_cast<const char*>(&on),
sizeof(on)) != 0)
{
ERROR_LOG_FMT(SP1, "setsockopt failed to reuse SSDP port: {}", Common::StrNetworkError());
}
#endif
if (const char loop = 1;
setsockopt(getHandle(), IPPROTO_IP, IP_MULTICAST_LOOP, &loop, sizeof(loop)) != 0)
{
ERROR_LOG_FMT(SP1, "setsockopt failed to set SSDP loopback: {}", Common::StrNetworkError());
}
// sf::UdpSocket::bind will close the socket and get rid of its options
sockaddr_in addr;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_family = AF_INET;
addr.sin_port = htons(Common::SSDP_PORT);
Common::ScopeGuard error_guard([this] { close(); });
if (::bind(getHandle(), reinterpret_cast<const sockaddr*>(&addr), sizeof(addr)) != 0)
{
WARN_LOG_FMT(SP1, "bind with SSDP port and INADDR_ANY failed: {}", Common::StrNetworkError());
addr.sin_addr.s_addr = net_ip;
if (::bind(getHandle(), reinterpret_cast<const sockaddr*>(&addr), sizeof(addr)) != 0)
{
ERROR_LOG_FMT(SP1, "bind with SSDP port failed: {}", Common::StrNetworkError());
return sf::Socket::Status::Error;
}
}
else
{
addr.sin_addr.s_addr = net_ip; // Set this here for IP_MULTICAST_IF
}
INFO_LOG_FMT(SP1, "SSDP bind successful");
// Bind to the right interface
if (setsockopt(getHandle(), IPPROTO_IP, IP_MULTICAST_IF,
reinterpret_cast<const char*>(&addr.sin_addr), sizeof(addr.sin_addr)) != 0)
{
ERROR_LOG_FMT(SP1, "setsockopt failed to bind to the network interface: {}",
Common::StrNetworkError());
return sf::Socket::Status::Error;
}
// Subscribe to the SSDP multicast group
// NB: Other groups aren't supported because of HLE
struct ip_mreq mreq;
mreq.imr_multiaddr.s_addr = Common::BitCast<u32>(Common::IP_ADDR_SSDP);
mreq.imr_interface.s_addr = net_ip;
if (setsockopt(getHandle(), IPPROTO_IP, IP_ADD_MEMBERSHIP, reinterpret_cast<const char*>(&mreq),
sizeof(mreq)) != 0)
{
ERROR_LOG_FMT(SP1, "setsockopt failed to subscribe to SSDP multicast group: {}",
Common::StrNetworkError());
return sf::Socket::Status::Error;
}
error_guard.Dismiss();
INFO_LOG_FMT(SP1, "SSDP multicast membership successful");
return sf::Socket::Status::Done;
} }