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BBA/BuiltIn: Add SSDP multicast support
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@ -41,6 +41,7 @@ using IPAddress = std::array<u8, IPV4_ADDR_LEN>;
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constexpr IPAddress IP_ADDR_ANY = {0, 0, 0, 0};
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constexpr IPAddress IP_ADDR_ANY = {0, 0, 0, 0};
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constexpr IPAddress IP_ADDR_BROADCAST = {255, 255, 255, 255};
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constexpr IPAddress IP_ADDR_BROADCAST = {255, 255, 255, 255};
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constexpr IPAddress IP_ADDR_SSDP = {239, 255, 255, 250};
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constexpr IPAddress IP_ADDR_SSDP = {239, 255, 255, 250};
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constexpr u16 SSDP_PORT = 1900;
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constexpr u16 IPV4_ETHERTYPE = 0x800;
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constexpr u16 IPV4_ETHERTYPE = 0x800;
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constexpr u16 ARP_ETHERTYPE = 0x806;
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constexpr u16 ARP_ETHERTYPE = 0x806;
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@ -1,12 +1,19 @@
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// Copyright 2022 Dolphin Emulator Project
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <SFML/Network.hpp>
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#include "Core/HW/EXI/BBA/BuiltIn.h"
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#ifdef _WIN32
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#include <ws2ipdef.h>
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#else
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#include <sys/socket.h>
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#include <sys/types.h>
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#endif
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#include "Common/BitUtils.h"
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#include "Common/BitUtils.h"
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#include "Common/Logging/Log.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/MsgHandler.h"
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#include "Core/HW/EXI/BBA/BuiltIn.h"
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#include "Common/ScopeGuard.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/EXI/EXI_DeviceEthernet.h"
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#include "Core/HW/EXI/EXI_DeviceEthernet.h"
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@ -462,25 +469,20 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
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ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
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ERROR_LOG_FMT(SP1, "Couldn't open UDP socket");
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return;
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return;
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}
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}
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if (ntohs(udp_header.destination_port) == 1900 && ntohs(udp_header.length) > 150)
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if (ntohs(udp_header.destination_port) == Common::SSDP_PORT && ntohs(udp_header.length) > 150)
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{
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{
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// Quick hack to unlock the connection, throw it back at him
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// Quick hack to unlock the connection, throw it back at him
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Common::UDPPacket reply = packet;
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Common::UDPPacket reply = packet;
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reply.eth_header.destination = hwdata.source;
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reply.eth_header.destination = hwdata.source;
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reply.eth_header.source = hwdata.destination;
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reply.eth_header.source = hwdata.destination;
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reply.ip_header.destination_addr = ip_header.source_addr;
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reply.ip_header.destination_addr = ip_header.source_addr;
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if (ip_header.destination_addr == Common::IP_ADDR_SSDP)
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reply.ip_header.source_addr = Common::BitCast<Common::IPAddress>(destination_addr);
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reply.ip_header.source_addr = Common::IP_ADDR_BROADCAST;
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else
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reply.ip_header.source_addr = Common::BitCast<Common::IPAddress>(destination_addr);
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WriteToQueue(reply.Build());
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WriteToQueue(reply.Build());
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}
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}
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}
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}
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}
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}
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if (ntohs(udp_header.destination_port) == 53)
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if (ntohs(udp_header.destination_port) == 53)
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target = sf::IpAddress(m_dns_ip.c_str()); // dns server ip
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target = sf::IpAddress(m_dns_ip.c_str()); // dns server ip
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else if (ip_header.destination_addr == Common::IP_ADDR_SSDP)
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target = sf::IpAddress(0xFFFFFFFF); // force real broadcast
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else
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else
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target = sf::IpAddress(ntohl(Common::BitCast<u32>(ip_header.destination_addr)));
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target = sf::IpAddress(ntohl(Common::BitCast<u32>(ip_header.destination_addr)));
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ref->udp_socket.send(data.data(), data.size(), target, ntohs(udp_header.destination_port));
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ref->udp_socket.send(data.data(), data.size(), target, ntohs(udp_header.destination_port));
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@ -729,5 +731,75 @@ BbaUdpSocket::BbaUdpSocket() = default;
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sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip)
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sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip)
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{
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{
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return this->bind(port, sf::IpAddress(ntohl(net_ip)));
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if (port != Common::SSDP_PORT)
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return this->bind(port, sf::IpAddress(ntohl(net_ip)));
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// Handle SSDP multicast
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create();
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const int on = 1;
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if (setsockopt(getHandle(), SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&on),
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sizeof(on)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to reuse SSDP address: {}", Common::StrNetworkError());
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}
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#ifdef SO_REUSEPORT
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if (setsockopt(getHandle(), SOL_SOCKET, SO_REUSEPORT, reinterpret_cast<const char*>(&on),
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sizeof(on)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to reuse SSDP port: {}", Common::StrNetworkError());
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}
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#endif
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if (const char loop = 1;
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setsockopt(getHandle(), IPPROTO_IP, IP_MULTICAST_LOOP, &loop, sizeof(loop)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to set SSDP loopback: {}", Common::StrNetworkError());
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}
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// sf::UdpSocket::bind will close the socket and get rid of its options
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sockaddr_in addr;
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addr.sin_addr.s_addr = INADDR_ANY;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(Common::SSDP_PORT);
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Common::ScopeGuard error_guard([this] { close(); });
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if (::bind(getHandle(), reinterpret_cast<const sockaddr*>(&addr), sizeof(addr)) != 0)
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{
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WARN_LOG_FMT(SP1, "bind with SSDP port and INADDR_ANY failed: {}", Common::StrNetworkError());
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addr.sin_addr.s_addr = net_ip;
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if (::bind(getHandle(), reinterpret_cast<const sockaddr*>(&addr), sizeof(addr)) != 0)
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{
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ERROR_LOG_FMT(SP1, "bind with SSDP port failed: {}", Common::StrNetworkError());
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return sf::Socket::Status::Error;
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}
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}
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else
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{
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addr.sin_addr.s_addr = net_ip; // Set this here for IP_MULTICAST_IF
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}
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INFO_LOG_FMT(SP1, "SSDP bind successful");
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// Bind to the right interface
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if (setsockopt(getHandle(), IPPROTO_IP, IP_MULTICAST_IF,
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reinterpret_cast<const char*>(&addr.sin_addr), sizeof(addr.sin_addr)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to bind to the network interface: {}",
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Common::StrNetworkError());
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return sf::Socket::Status::Error;
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}
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// Subscribe to the SSDP multicast group
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// NB: Other groups aren't supported because of HLE
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struct ip_mreq mreq;
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mreq.imr_multiaddr.s_addr = Common::BitCast<u32>(Common::IP_ADDR_SSDP);
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mreq.imr_interface.s_addr = net_ip;
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if (setsockopt(getHandle(), IPPROTO_IP, IP_ADD_MEMBERSHIP, reinterpret_cast<const char*>(&mreq),
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sizeof(mreq)) != 0)
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{
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ERROR_LOG_FMT(SP1, "setsockopt failed to subscribe to SSDP multicast group: {}",
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Common::StrNetworkError());
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return sf::Socket::Status::Error;
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}
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error_guard.Dismiss();
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INFO_LOG_FMT(SP1, "SSDP multicast membership successful");
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return sf::Socket::Status::Done;
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}
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}
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